The Real Elite Four

The Real Elite Four © 2013

POKÉMON Tournament


  • Pre-registration is required to compete and can be done at The Real Elite Four table during the con.
  • ​By pre-registering you understand and agree to comply to the following rules and conditions.

​General Rules

  • ​The format for the tournament is Singles 6v6, meaning that each Pokémon trainer will have 6 Pokémon that will battle each other in a 1v1 basic format.
  • ​You must be at least 13 years old or otherwise accompanied by a parent/guardian to participate.
  • ​Only official Nintendo products are permitted, including both systems and games. Downloaded games are allowed, but only from the official Nintendo eShop.
  • Players must be using a copy of Pokémon Sun or Pokémon Moon.
  • ​There is a zero tolerance policy for cheating. All "hacked" Pokémon are strictly banned. Anyone found to be cheating will be immediately disqualified and the pre-registration fee will not be refunded.
  • All registered Pokémon must be in your "Battle Box" in your in-game PC.
  • ​All Pokémon of level 51 or higher will have their levels reduced to level 50; all Pokémon level 50 or lower will retain their original level.
  • Each battle before the finals will be a single elimination, best-of-one battle. 
  • The finals will be a best-of-three battle. The first player with two victories wins the match.
  • ​Each players will be given a 90 second preview of their opponent's team before the match begins.


  • Baton Pass Clause - A team may have no more than one Pokémon with the move Baton Pass.

  • Evasion Clause - Moves, items, and abilities that raise evasion or lower accuracy are not allowed. This includes the ability Moody.

  • Good Behavior Clause​ - Every player is required to exhibit a good attitude and good sportsmanlike conduct. Any foul behavior, such as being aggressive, harmful, or offensive to another player is to be reported to the judges and may result in a warning or disqualification.  

  • Item Clause - You can have a maximum of two of the same items held by Pokémon on your team (e.g. You can have two different Pokémon holding a Sitrus Berry, but no more than two).

  • Legendary Clause - No Legendary or Ultra Beast Pokémon are allowed. Legendary Pokémon are as follows: Articuno, Zapdos, Moltres, Metwo, Mew, Raikou, Entei, Suicune, Lugia, Ho-Oh, Celebi, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta, Genesect, Xerneas, Yveltal, Zygarde(all forms), Diance, Hoopa, Nihilego, Buzzwole, Pheromosa, Xurkitree, Kartana, Celesteela, Guzzlord, Type Null, Silvally, Cosmog, Solgaleo, Lunala, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, and Necrozma. This list is subject to change, based on unreleased Pokémon.​

  • Name Clause - No two Pokémon may have the same name; also profanities and derogatory terms in any language are not allowed as nicknames.

  • OHKO Clause - Moves that guarantee a OHKO are banned. This includes: Guillotine, Horn Drill, Fissure, and Sheer Cold.

  • Self Knock-out Clause - Using a self knock-out move such as Self-Destruct, Explosion, Destiny Bond, or Perish song with your last Pokémon to fell your opponent's last Pokémon will be treated as a forfeit. However, if a Pokémon knocks itself out with it's last move via taking recoil damage and it also knocks out the opponent's final Pokémon, they instead win the match.

  • Sleep Clause - You may only put one Pokémon to sleep on your opponent's team at a time. Putting a second Pokémon to sleep will result in a forfeit.

  • Species Clause - Players may not use two Pokémon with the same Pokédex number (e.g. you cannot use two Charizards on the same team, but you can use a Charizard and a Charmeleon).

  • Tiebreaker Clause - In the event that a match goes over the time limit, the victory will be determined by this method, in this order:

    • ​The player with more remaining Pokémon wins the match.

    • If the same amount of Pokémon remain, the player with the most amount of HP based on percentage wins the match.

    • In the event that the average percentage is the same the result will move to Sudden Death.
    • Sudden Death​ - If the tie cannot be broken, the match will move into Sudden Death. Play will continue for one turn at a time, until one player has more remaining Pokémon.
  • Time Limit Clause - There will be a maximum time limit of 45 seconds to choose your move each turn and a 20 minute time limit to each battle.